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Jump axis Vol.002

Jump axis Vol.002

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The VR trend is sweeping the world, and film festivals have also added VR special topics. This not only expands the horizons of film language, but also is a brand-new artistic experience (perhaps closer to game art than movies). Macau is a unique place of cultural fusion. Can we explore new possibilities on the VR stage?

Looking back on the past, it seems that I haven’t seen Macau show the power of VR at the film festival (perhaps I missed it). As a filmmaker in Macau, I deeply feel the need to think about the rise of VR in this land, and how to Create engaging VR works under Macau conditions.

-Ding Guanhao

Jump axis Living Camera
The role of virtual reality (VR) in Macao: campus, theater, cultural tourism, and movies
ISSUE VOL.002 2023

. When AR and VR enter campus
. VR’s new role in theater
. Combining culture and tourism to reflect Macao’s characteristics
. Make good use of VR space to tell stories—Xu Hanqiang shares his journey during film shooting
. The business model of administrative legal persons: learning from the Kaohsiung Film Center
. Do you have any ideas on how to develop VR in Macau?
. "Hitting the Wall" - the misplacement of reality and illusion
. Personal observation of Macau film development (2007-2023)-Part 2

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